![]() ![]() This was to fix the problem reported in the Forum. Made the two moving Ball Deflectors check to see if all of their Levitron bricks were destroyed OR the last line of bricks that came down was destroyed before they started moving. Round "One Line at time": Blacklisted EMP and Stinger Missiles.They didn't break the level, but they weren't supposed to be there. ![]() They were initially put there for the cool thumbnail screenshot, and then were not removed. Round "Circular Polarity": Deleted the two activated Levitron Bricks that were at the top of the level.Also Made Stinger Missiles blacklisted from the level (EMP already was) Round "Bouncing Balls": Put in Ball Deflector Tips on the bottoms of the two side "containers" of the Blue Levitron Bricks to make sure that a stray shot could not enter and activate a brick early.Fixed a bug in collision code that cause the "tree of life" level to destroy half of itself if the player ship was in the right spot.This resulted in stats of 0 in some cases Fixed a bug that cause the stats on the win screen to not include the stats from the current game.Fixed anther similar problem in "Hide and go chase".Fixed Level 123 "Guarded Escort" to take care of case where level could not be completed.Fixed bug in Master Sound Volume that cause volumes less than maximum to get quieter the next time you run the game.Master Sound Volume now modifies game volumes only and does not change global Windows settings. ![]() Removed the "Show Demo" button from the options menu since it didn't do anything.Property editor window default to opaque background rather than transparent.Level editor config file is stored in game directory rather than windows directory.Fixed the acid ball+ball generator combination to generate a ball when a brick is dissolved.Improved the suspend game descriptive text to explain that your score, balls, and rings will be reset to what they were at the start of the level.Fixed a bug that cause Suspending a resumed games to give only 2 ion spears in a rare case.Disabled suspend game when you have lost all your balls.Added ring count to players stats display (high score screen).On-off based switches, changeable bricks attributes, various kinds of chain reactions, shockwave effects, shaped bricks that change the course of your ball, shaped screens to twist your ball's directions, and even bricks BELOW you (making you somewhat suicidal as you make failed attempts to bust them :)Īll these things give the game a strategic edge of quick thinking rather than the usual mass busting games. The triggers in this game are outstanding. as you progress and learn the tricks of the game, you see that there are two ways of completing a level, one is to simply brick bust, and one is to reveal the idea behind the level, the idea being a triggers structure. The beauty of Ricochet, aside from the visual prospect, is the structure of the levels. A constant adrenaline rush as you use fireballs, shoot various kinds of weapons, avoid falling bombs, release captured balls, use safety nets, and so on. You start the game with a tutorial that slowly teaches you about all the options and strategies of the game, overcome the slow start and you're in for a treat! The first thing you will notice is the spectacular graphics and high details of the game, a real feast for the eyes. ![]() No, not just another Breakout clone, for this game by Reflexive Entertainment is one of the most original brick busting games yet. ![]()
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